Tuesday 8 December 2009

self maxtrait.

head modelling! hid my ugly mug blueprints so you don't have to suffer through that ;)
this came together very fast, just in the time spent at college over two days.
with lots of help from dean getting edge loops looking right, and getting rid of annoying tri's
I'm still gonna try and tweak a lot more but I like the way it's turned out!


B.

3 comments:

Dean said...

Cracking work today Bob. Keep it up and you'll have a great character on your hands. :D

Stas said...

Excellent, i like what youve done, look at the ear again. model it seprate on the flat and the put it in the correct angle. move vertex around and add or take away detail. You should be able to calulate the amount of detail you need.

Anonymous said...

Nice work man, keep it up. The second picture with the mouth open looks like one of the horde for Left4Dead. Shall I be bold and suggest we put our heads aside after the project, model a body and then put four of them in left4dead to replace the main characters, and even replace the voices? CANADIAN?!