Tuesday 15 December 2009

Blueprints

Hi, folks!
Now that my head modelling is doing pretty good I have moved on to working on the body.
these are the blueprints i've made for my character (the side view is a little off but I should be able to work around it without too much trouble):

the design has been bulked up a little compared to the original concept, this is so the model will fit the Unreal 3 skeleton when it comes to getting the character animated and in game. But I think he looks a lot cooler this way too. Skinny isn't too threatening unless your name is Baal ;)

Let the modelling commence!


I hope to start getting some nice Photoshop work done along side the modelling also. Should give me chance to get used to using a graphics tablet, which I REALLY need to do.
will need to get some more sketching done first but there's plenty of time over the christmas break.

ta'ta!
B.

Tuesday 8 December 2009

self maxtrait.

head modelling! hid my ugly mug blueprints so you don't have to suffer through that ;)
this came together very fast, just in the time spent at college over two days.
with lots of help from dean getting edge loops looking right, and getting rid of annoying tri's
I'm still gonna try and tweak a lot more but I like the way it's turned out!


B.