Tuesday 30 November 2010

almost done

Stean reckons it's pretty much done so i'll gonna see where the tentacles end up and then perhaps add a little more detail on the edges of the bed later on. Sure is much more fun texturing in 3D.


B.

a bit more work.

Got the bricks inside looking different with a better tiled stencil. the normal comes out quite nicely now :) still not finished though! but i'm still getting to grips with mudbox even now. things should start moving faster soon.



B.

Monday 29 November 2010

first texture work from mudbox.

I've spent the day messing with this in spudbox and got a normal map and texture out of it. still needs a lot of work but i'm quite happy with it so far.
what do you think?


B.

Friday 19 November 2010

Dance or die - Natural selection with a beat.

Here we go. I spent a lot of time working on a skull today. But it was really challenging and I was feeling good about it when I could feel it coming together so I got a bit obsessed. Good first try if I do say so ;) needs a bit of tweaking though:





B.

Monday 15 November 2010

Supertoys.

Just spent today practicing more spudbox.
not TOO bad at it now...
the hardest parts are the mouth and eyes I think..




B.

Tuesday 9 November 2010

Look spry, Stockton!

Here's them there wireframes you wanted:




B.

Monday 8 November 2010

On We March.

Sorry for the quiet spell. I've been working on making some trees for the village. It's something I've never tried making before so it feels like a little bit of a challenge. I'm not really all that used to organic stuff...last thing was the character last year really...
so here you go:



after todays presentations I've had a bit of a talk with Stean and Dash and found that I need to start planning ahead a bit more. Particularly with the dream-version of the village that I'm going to be creating. So i'll be planning that out more soon. with Comparisons of original and dream world, if only with a box rendered in max with a comparison of textures.

comments please?

B.