Now that my head modelling is doing pretty good I have moved on to working on the body.
these are the blueprints i've made for my character (the side view is a little off but I should be able to work around it without too much trouble):
the design has been bulked up a little compared to the original concept, this is so the model will fit the Unreal 3 skeleton when it comes to getting the character animated and in game. But I think he looks a lot cooler this way too. Skinny isn't too threatening unless your name is Baal ;)Let the modelling commence!

I hope to start getting some nice Photoshop work done along side the modelling also. Should give me chance to get used to using a graphics tablet, which I REALLY need to do.will need to get some more sketching done first but there's plenty of time over the christmas break.
ta'ta!
B.








