Tuesday, 28 September 2010

Y'arrr!

Now then friends.
got my new layout down. I think the next step is a full blown asset list and then deciding if it's too much or not.

from the original game:

my rough photoshop layout:


paper sketch:

B.

Monday, 27 September 2010

アランドラ!

Hello again friends. I've started pre-production for my 3rd year work. I'm going to be re-creating the town from 'Alundra' in glorious next-generation 3D. at least that's the aim :)
I will start updating this regularly again once I have something to show other than a word document.

But think this :
Meets this detail level:
With an overall more Japanese look and more vibrant colour.

B.

Sunday, 25 April 2010

your planet is full of bottles of meths, howling harmonicas and grimey doss houses!

Final renders for my character. the rest are in the post below. quite happy!







B.




Thursday, 22 April 2010

quick test

I know it's probably too dark but i'm just messing about with some filters to see what looks nice.
Graham said he likes it!


B.

working on some renders and this happened.

holy shit is right kids!


B.

Thursday, 11 March 2010

Well call them up and explain it to them, Walter.

hey folks. Just a quick update since it's been a while.
I don't have a render of the textured character up here. so here we are. Not the best of renders but there will be more to follow. I'm getting stuck into animation at the moment and a deadline looms! eeeep!B.