I've still a lot of stuff from the last spacial awareness work to put up, mostly about Unreal 3 since I have very few max renders at the moment. I'll get round to that soon enough but i'll start on the character so I can keep that updated as regularly as I can.
first just started with some very rough sketches:
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the others looked too much like skaters or stroggs. they were only very rough/30 second drawings with the idea of getting a cool shape/silhouette out of them.
when it was drawn up in more detail the cloth parts fit as well with the plate shoulders and arms as they did in the sketch. And it looked more of a feminine/final fantasy XII style character rather than a ass-kicking assassin.
so a couple more sketches to change this.
the shoulders and forearms looked a lot more sci-fi on this one but the torso wasn't too impressive:
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more drawings to come no doubt :)
B.