Tuesday, 14 December 2010

o_O

Monday I was working on the wall with the archway leading on to the steps. happy with how it turned out but I need to make a few tweaks because i'm not sure I like the way it meets the floor.
I spent today redoing the floor that I built. It looked completely pants in Max because the normal map wasn't lined up properly. I brought out one from Photoshop instead and it looks a lot better now.
Also made a start of the treasure chest. the corners are a bit troublesome but the texture is starting to come along nicely. will get some pics up after I have some renders.

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Tuesday, 7 December 2010

tweak

Faded the overlays a little bit. I thought it was too intense. I like it more now..

more texturing

Started work on texturing the dungeon steps. I'm pretty happy with it so far. It might be a little bit of a challenge getting it to blend nicely where it meets with the floor but we'll see how it goes.

Tuesday, 30 November 2010

almost done

Stean reckons it's pretty much done so i'll gonna see where the tentacles end up and then perhaps add a little more detail on the edges of the bed later on. Sure is much more fun texturing in 3D.


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a bit more work.

Got the bricks inside looking different with a better tiled stencil. the normal comes out quite nicely now :) still not finished though! but i'm still getting to grips with mudbox even now. things should start moving faster soon.



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Monday, 29 November 2010

first texture work from mudbox.

I've spent the day messing with this in spudbox and got a normal map and texture out of it. still needs a lot of work but i'm quite happy with it so far.
what do you think?


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Friday, 19 November 2010

Dance or die - Natural selection with a beat.

Here we go. I spent a lot of time working on a skull today. But it was really challenging and I was feeling good about it when I could feel it coming together so I got a bit obsessed. Good first try if I do say so ;) needs a bit of tweaking though:





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