happy with the head. It came out very nicely indeed.
And the body was very nice since its symmetrical.

all the pieces of the model have to be placed in fixed areas on the UVW layout so they're recognized in the unreal 3 engine. like so :
B.
xerxius@gmail.com

all the pieces of the model have to be placed in fixed areas on the UVW layout so they're recognized in the unreal 3 engine. like so :

The back looked like it needed something more so I added the pipes :)

That's all folks!
shoulders!
The back piece which I think i'm most proud of so far and everyone seems to mention as the coolest part. quake inspired ;)
And the legs which were by far the most troublesome so far. I restarted them because I initially tried to model them to the blueprint in one piece rather than modelling the general shape of the leg and cloth then adding the armour afterwards (yet to come :)
So next should be the armour for the legs and also bringing in the head and possibly modelling a mask / helmet for it.
the design has been bulked up a little compared to the original concept, this is so the model will fit the Unreal 3 skeleton when it comes to getting the character animated and in game. But I think he looks a lot cooler this way too. Skinny isn't too threatening unless your name is Baal ;)
I hope to start getting some nice Photoshop work done along side the modelling also. Should give me chance to get used to using a graphics tablet, which I REALLY need to do.

