Sunday, 31 January 2010

More fun than unwrapping at christmas, honest kids!

So here's the progress made so far on the character unwrapping!
happy with the head. It came out very nicely indeed.
And the body was very nice since its symmetrical.



all the pieces of the model have to be placed in fixed areas on the UVW layout so they're recognized in the unreal 3 engine. like so :


B.

Sunday, 24 January 2010

Legs



concept

some photoshop work...
B.

lights, render, action!

Behold! renders of the finished model (so far at least ;))
I'm on to doing some photoshop work now which I sadly haven't really given myself enough time for, but i'm very happy with how the model has turned out!
enjoy!

The back looked like it needed something more so I added the pipes :)


That's all folks!
B.

Thursday, 14 January 2010

progress

hello again friends. I think it's about time I dusted the cob webs off this thing and updated.
so here's the progress with my character so far!

overall:
shoulders!
The back piece which I think i'm most proud of so far and everyone seems to mention as the coolest part. quake inspired ;)
And the legs which were by far the most troublesome so far. I restarted them because I initially tried to model them to the blueprint in one piece rather than modelling the general shape of the leg and cloth then adding the armour afterwards (yet to come :)

So next should be the armour for the legs and also bringing in the head and possibly modelling a mask / helmet for it.
So there you go! click em and leak salt water, mortals!

B.

Tuesday, 15 December 2009

Blueprints

Hi, folks!
Now that my head modelling is doing pretty good I have moved on to working on the body.
these are the blueprints i've made for my character (the side view is a little off but I should be able to work around it without too much trouble):

the design has been bulked up a little compared to the original concept, this is so the model will fit the Unreal 3 skeleton when it comes to getting the character animated and in game. But I think he looks a lot cooler this way too. Skinny isn't too threatening unless your name is Baal ;)

Let the modelling commence!


I hope to start getting some nice Photoshop work done along side the modelling also. Should give me chance to get used to using a graphics tablet, which I REALLY need to do.
will need to get some more sketching done first but there's plenty of time over the christmas break.

ta'ta!
B.

Tuesday, 8 December 2009

self maxtrait.

head modelling! hid my ugly mug blueprints so you don't have to suffer through that ;)
this came together very fast, just in the time spent at college over two days.
with lots of help from dean getting edge loops looking right, and getting rid of annoying tri's
I'm still gonna try and tweak a lot more but I like the way it's turned out!


B.