Saturday, 9 April 2011

a few quick items

Modelled a few objects very quicky. Already have the cart unwrapped.

Friday, 8 April 2011

grass

Was getting a bit weary of all the unwrapping so I thought i'd make 4 small textures and this was the result. still a problem with the white outline on some parts but that can be sorted.



**EDIT - managed to get rid of most of the white outlines. it's barely noticable now. I also halved the texture size and it still looks good. they're all 128 now. I think that should add enough variety but I can always add another colour if it starts getting monotonous. new pic below: what do you think?

B.

Monday, 4 April 2011

goody gum drops

Todays result! I'm starting to like it now.


Sunday, 3 April 2011

mainhouse

It's starting to look a bit spooky. I know it doesn't look like i'm making that much progress with this one yet but i'm messing around with it a lot. I want this one to look the best.



Thursday, 24 March 2011

cliffs

Decided to redo some cliff top rocks. after a minor set back with a corrupt max file. managed to rescue most of it from one of the computers but the unwrap from the last house I had finished was gone. So I just made rocks today instead :) i'm gonna get this in unreal to see how it looks.


what do you think??

B.

Monday, 21 March 2011

nearly done

What do you think? Still needs a lot of detail going into the front but the shape is pretty much covered.

"...cause it's not gonna kill ya!"

I've been changing the main house from the village to make it more of a focal point.